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MISAKI STAIRS

TYPE

School Project

DESCRIPTION

The initial idea for the project emerged after I finished watching anime Toilet-Bound Hanako-kun. The aim of the project is to represent the hand-painted scenes of the anime in 3D ways. While still followed the usual workflow from creating base material in Substance Designer to adding details in Substance Painter, I also learnt some post-process material to make the game scene as close as possible to the 

YEAR

2025

GENRE

Environment Art, Procedural Textures, Post-process Material, Sequencer

SOFTWARE

Substance Designer, Substance Painter, Unreal Engine,

Maya, Rizom UV

07.png

UV

08.png

Base materials were created in Substance Designer and they all have exposed parameters. These parameters can be adjusted in Substance Painter after they imported.

09.png

Material for skybox. Designed for sky with two colors. Height where the two colors start blending and the range of the gradient color can all be set with the exposed parameters. Other values such as the color of stars and clouds and the speed of the two can also be set in the material instance.

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